Games |
| Project Name |
Type |
Dev Stage |
Link |
| BLOB! |
game |
beta |
hub entry |
Winner of the 2002 BYONDscape 4K challenge! Eat to live, and live to eat in this unique game.
Get the source code here with your BYONDscape subscription! |
| |
| BYOND Tabletop Gaming |
specialized RPG chat |
Version 15 |
hub entry |
| BYOND Tabletop provides the virtual resources that a game master and his or her players need to have traditional tabletop (pen & paper) roleplaying over the internet. |
| |
| Darke Dungeon |
fantasy adventure game |
alpha |
hub entry |
| A dungeon crawl game inspired by Rogue and Gauntlet featuring a wide variety of items, elemental effects, and status effects. |
| |
| Darke Night |
game |
alpha |
hub entry |
| A unique BYOND engine for action/shooter games. |
| |
| Missile Defense |
mouse-based shooter game |
alpha |
hub entry |
| Use interceptor missiles to protect your city! |
| |
| Stained Glass |
Single player puzzle game |
Version 0 |
hub entry |
| Remove all the rainbow hued tiles. |
| |
| Tanks |
Team combat game |
Version 33 |
hub entry |
| Tanks is a multiplayer battlefield where teams use high tech tanks to duke it out. |
| |
| Tanks: Christmas Edition |
Team combat game |
beta v19 |
hub entry |
| Blast your friends into the holiday spirit. You'll either love the snow, or hate it! |
| |
| Tanks: Halloween Edition |
Team combat game |
beta v9 |
hub entry |
| Devils, ghosts, wizards, slimes, and spiders battle in this eerie edition of the Tanks game. |
| |
Libraries |
| Project Name |
Type |
Dev Stage |
Link |
| AtomMerge |
library |
Version 4 |
BYONDscape library |
| Graphically merge code from any turf, obj, or mob. |
| |
| darke_MapMaker |
library |
Version 3 |
BYONDscape library |
| Creates levels and mazes that utilize all available map space. Try out the free demo here. |
| |
| HUDmeter |
library |
beta v1 |
hub entry |
| A very simple system for single tile meters in client.screen. |
| |
| MapText |
library |
Version 3 |
hub entry |
| Display text directly on the map! |
| |
| PixelProjectiles |
library |
Version 3 |
BYONDscape library |
| Advanced pixel based directional projectiles. |
| |
| ProcessHTML |
library |
Version 2 |
BYONDscape library |
| Disable/modify HTML tags or specific attributes of an HTML tag, or even create your own custom tags! |
| |
| RoofLib |
library |
beta v0 |
BYONDscape library |
Draw roofs or other area covers that disappear when you enter the area. Supports multiple roofed areas that operate independantly.
Get the free demo here. |
| |
| screen_transitions |
library |
beta v0 |
hub page |
| This library provides two very simple procs to display fade effects and several demo fade icons. |
| |
| sd_Alert |
library |
beta 2 |
hub entry |
| A powerful and flexible alternative to the built in alert() proc with fully customizable appearance, limitless buttons, optionally timed, alert boxes that only take keyboard focus if you want them to. |
| |
| sd_DynamicAreaLighting |
library |
beta v9 |
BYONDscape library |
The sd_DynamicAreaLighting library provides dynamic lighting with minimal cpu and bandwidth usage by shifting turfs between areas which represent varying shades of darkness.
Get the free demo here. |
| |
| sd_procs |
library |
Version 14 |
hub page |
| A collection of general purpose procs I use often in my own projects. |
| |
| sd_Text |
library |
beta 10 |
BYONDscape library |
| sd_Text expands on the MapText library, allowing text on any atom, mobile word balloons, client screen text and input windows, and more! Check out the free demo here.
Version 10 plays havoc with the sd_Input proc due to a BYOND bug with mouse clicks and offset overlays. If you need sd_Input, contact me for sd_Text version 9. |
| |
| sd_Tree |
library |
Version 2 |
BYONDscape library |
| sd_Tree provides a tree view in a browser window, allowing the player to easily navigate lists of text and/or datums. |
| |
| sd_window |
library |
beta v2 |
BYONDscape library |
| sd_window provides special popup dialog windows with several controls that normal BYOND browse() windows lack. |
| |
| SET_Mod |
library |
beta v1 |
hub page |
| Based on the fantastic SET library by AbyssDragon, SET Mod executes faster, is easier to expand, and fits into existing code with less chance of conflict. |
| |
| SingleTileMinigameBase |
library |
Version 2 |
hub entry |
| This library provides the basic framework for a series of standardized Single Tile Minigames (called STM for short). Developers will be able to easily plug any STM(s) into their games with minimal effort. |
| |
| Soundtool |
library |
Version 1 |
hub page |
| Easy access to all of BYOND 3.5's nifty sound features. |
| |
| STM Checkers |
library |
Version 2 |
BYONDscape library |
| An example of the SingleTileMinigameBase library. Include the library, plop a checkboard on the map in Dream Maker, and you have a fully functional checkers minigame in your game. |
| |
Demos |
| Project Name |
Type |
Dev Stage |
Link |
| EmoteCheck |
demo |
Version 1 |
hub entry |
| Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's s_bubble library. |
| |
| HexMovement |
demo |
beta v0 |
hub entry |
| A simple hex movement system. |
| |
| Isometric Demo |
demo |
beta 1 |
hub entry |
| A simple isometric movement system. |
| |
| One Way View Demo |
demo |
beta 0 |
hub entry |
| Demonstrates how to make one way glass in BYOND. |
| |
| Outside Area |
demo |
Version 1 |
hub entry |
| Demonstrates a simple and efficient method for day/night cycles and weather. |
| |
| PanelDemo |
demo |
Version 0 |
BYONDscape Demo |
| Demo of several interesting verb and statpanel snippets covered in my BYONDscape Panels article. |
| |
| Raytrace Demo |
demo |
beta v1 |
hub entry |
| Demonstration raycaster for "2.5D" games like the original Doom and its countless clones. |
| |
| SpawnZone |
demo |
beta v0 |
hub entry |
| Short demo for spawning mobs and objs in a specific area. |
| |