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Games

Project Name Type Dev Stage Link
BLOB! game beta hub entry
Winner of the 2002 BYONDscape 4K challenge! Eat to live, and live to eat in this unique game.
Get the source code here with your BYONDscape subscription!
 
BYOND Tabletop Gaming specialized RPG chat Version 15 hub entry
BYOND Tabletop provides the virtual resources that a game master and his or her players need to have traditional tabletop (pen & paper) roleplaying over the internet.
 
Darke Dungeon fantasy adventure game alpha hub entry
A dungeon crawl game inspired by Rogue and Gauntlet featuring a wide variety of items, elemental effects, and status effects.
 
Darke Night game alpha hub entry
A unique BYOND engine for action/shooter games.
 
Missile Defense mouse-based shooter game alpha hub entry
Use interceptor missiles to protect your city!
 
Stained Glass Single player puzzle game Version 0 hub entry
Remove all the rainbow hued tiles.
 
Tanks Team combat game Version 33 hub entry
Tanks is a multiplayer battlefield where teams use high tech tanks to duke it out.
 
Tanks: Christmas Edition Team combat game beta v19 hub entry
Blast your friends into the holiday spirit. You'll either love the snow, or hate it!
 
Tanks: Halloween Edition Team combat game beta v9 hub entry
Devils, ghosts, wizards, slimes, and spiders battle in this eerie edition of the Tanks game.
 

Libraries

Project Name Type Dev Stage Link
AtomMerge library Version 4 BYONDscape library
Graphically merge code from any turf, obj, or mob.
 
darke_MapMaker library Version 3 BYONDscape library
Creates levels and mazes that utilize all available map space. Try out the free demo here.
 
HUDmeter library beta v1 hub entry
A very simple system for single tile meters in client.screen.
 
MapText library Version 3 hub entry
Display text directly on the map!
 
PixelProjectiles library Version 3 BYONDscape library
Advanced pixel based directional projectiles.
 
ProcessHTML library Version 2 BYONDscape library
Disable/modify HTML tags or specific attributes of an HTML tag, or even create your own custom tags!
 
RoofLib library beta v0 BYONDscape library
Draw roofs or other area covers that disappear when you enter the area. Supports multiple roofed areas that operate independantly.
Get the free demo here.
 
screen_transitions library beta v0 hub page
This library provides two very simple procs to display fade effects and several demo fade icons.
 
sd_Alert library beta 2 hub entry
A powerful and flexible alternative to the built in alert() proc with fully customizable appearance, limitless buttons, optionally timed, alert boxes that only take keyboard focus if you want them to.
 
sd_DynamicAreaLighting library beta v9 BYONDscape library
The sd_DynamicAreaLighting library provides dynamic lighting with minimal cpu and bandwidth usage by shifting turfs between areas which represent varying shades of darkness.
Get the free demo here.
 
sd_procs library Version 14 hub page
A collection of general purpose procs I use often in my own projects.
 
sd_Text library beta 10 BYONDscape library
sd_Text expands on the MapText library, allowing text on any atom, mobile word balloons, client screen text and input windows, and more! Check out the free demo here.

Version 10 plays havoc with the sd_Input proc due to a BYOND bug with mouse clicks and offset overlays. If you need sd_Input, contact me for sd_Text version 9.

 
sd_Tree library Version 2 BYONDscape library
sd_Tree provides a tree view in a browser window, allowing the player to easily navigate lists of text and/or datums.
 
sd_window library beta v2 BYONDscape library
sd_window provides special popup dialog windows with several controls that normal BYOND browse() windows lack.
 
SET_Mod library beta v1 hub page
Based on the fantastic SET library by AbyssDragon, SET Mod executes faster, is easier to expand, and fits into existing code with less chance of conflict.
 
SingleTileMinigameBase library Version 2 hub entry
This library provides the basic framework for a series of standardized Single Tile Minigames (called STM for short). Developers will be able to easily plug any STM(s) into their games with minimal effort.
 
Soundtool library Version 1 hub page
Easy access to all of BYOND 3.5's nifty sound features.
 
STM Checkers library Version 2 BYONDscape library
An example of the SingleTileMinigameBase library. Include the library, plop a checkboard on the map in Dream Maker, and you have a fully functional checkers minigame in your game.
 

Demos

Project Name Type Dev Stage Link
EmoteCheck demo Version 1 hub entry
Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's s_bubble library.
 
HexMovement demo beta v0 hub entry
A simple hex movement system.
 
Isometric Demo demo beta 1 hub entry
A simple isometric movement system.
 
One Way View Demo demo beta 0 hub entry
Demonstrates how to make one way glass in BYOND.
 
Outside Area demo Version 1 hub entry
Demonstrates a simple and efficient method for day/night cycles and weather.
 
PanelDemo demo Version 0 BYONDscape Demo
Demo of several interesting verb and statpanel snippets covered in my BYONDscape Panels article.
 
Raytrace Demo demo beta v1 hub entry
Demonstration raycaster for "2.5D" games like the original Doom and its countless clones.
 
SpawnZone demo beta v0 hub entry
Short demo for spawning mobs and objs in a specific area.
 

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Login | Last updated Jun 04, 2007 08:45:29 by Shadowdarke.