Darke Dungeon

Darke Dungeon: News

07/06/2009
Well, obviously I failed to release the game before the end of May, as I had intended. There was a nasty bug that crashed the beta server within minutes the last time I hosted, and I didn't have the time to fix it. I still need to do some testing to make sure I got it.

New Features:
  • Created a numfloater cache to recycle and reuse floating number damage indicators rather than create new objects every time.
Bug Fixes:
  • Fixed a minor error with grimoire absorb command.
  • Streamlined a problem with my sd_DAL modifications that led to an infinite recursion error and brought down the last Beta session.
 
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Login | Last updated Jul 06, 2009 12:51:15 by Shadowdarke.