Well, obviously I failed to release the game before the end of May, as I had intended. There was a nasty bug that crashed the beta server within minutes the last time I hosted, and I didn't have the time to fix it. I still need to do some testing to make sure I got it.
New Features:
- Created a numfloater cache to recycle and reuse floating number damage indicators rather than create new objects every time.
Bug Fixes:
- Fixed a minor error with grimoire absorb command.
- Streamlined a problem with my sd_DAL modifications that led to an infinite recursion error and brought down the last Beta session.
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